This is common clause in many pieces of software and the "applicable law" statement is key. (b) decompile, reverse engineer, or disassemble software Materials except and only to the extent permitted by applicable law or unless specifically licensed to do otherwise by NVIDIA in writing or as allowed by any license terms which accompany or are provided with individual Materials Furthermore, NVIDIA's terms of service strictly forbids me from trying to reverse engineer the problem at hand here, and I'd rather not burn whatever working relationship we do have trying to figure it out. The issue is that I don't own any NVIDIA hardware, nor a computer with a spare slot for a PCI-e GPU. To be expressly clear, we did work for weeks on trying to figure out what the problem is. This is why Sodium can work around the problem: we're just lying to the drivers about what version is actually running. NVIDIA is aware of this issue, and I believe there is enough evidence to say they know exactly what the problem is, because older versions of Minecraft are affected by a similar bug, and they went out of their way to blacklist those versions from receiving the problematic optimization. Something is immediately putting the driver into an invalid state when that happens (maybe because the framebuffer objects get re-created?) and we can't really debug it further. The problem is with the NVIDIA drivers changing how image presentation works, and for some reason that causes crashes on what appears to be any draw call once a world reload has happened. It seems good at the beginning of play time (despite the occasional and sudden 20 to 30fps frame loss, depending on location) then the game needs a restart.We provided information about what we know. I've noticed after an hour or so of gameplay that the stuttering worsens. Originally posted by XGSDonkyBoY:Ok testing the NEW Nvidia driver v526.47 (My system has a custom water loop and stays on boost under max load there is no heat related problems here) The game is still only using 40-50% GPU thou, So still more performance to be had will likely come in the form of bug fix's from WB. Windows 11 v21H2 Build Settings / RTX ON / DLSS ON Quality PresetįPS is Identical to the previous v522.25 Nvidia driver (30-70FPS depending on location in the city), BUT it does feel much smoother.Įg I can jump from the tallest building to the ground and grapple my back up with no visable lagging or jerking :D this is huge for me. (Tested after running DDU and removing ALL traces of previous driver from system)Īsus Tuf 3090Ti 24GB Ryzen 9 3900x All cores No Mention of Gotham Knights, So I dont expect anything to happen. In addition, this new Game Ready Driver offers support for Victoria 3, WRC Generations – The FIA WRC Official Game, and the addition of DLSS 3 to F1 22. This new Game Ready Driver provides the best day-0 gaming experience for Sackboy: A Big Adventure, which features ray-traced reflections, shadows, and ambient occlusion effects and utilizes NVIDIA DLSS Super Resolution for up to 2.5x faster performance. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1. Game Ready Drivers provide the best possible gaming experience for all major new releases.
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